Create a Flash Actionscript 3.0 Slideshow with XML
by 23 July, 2008 10:02 pm146
This tutorial shows you how to create a simple slideshow using as3/flash and xml like this one. In order to complete this tutorial you can download the source files here. In our xml file, we want to store the path to the slides and a description for each of it. So let’s take a look at the example file
<?xml version="1.0" encoding="UTF-8"?> <slideshow> <image src="images/fly.jpg" desc="Fly"/> <image src="images/mouse.jpg" desc="Computer mouse"/> <image src="images/country.jpg" desc="Country"/> <image src="images/rope.jpg" desc="Rope"/> <image src="images/flower.jpg" desc="Flower"/> </slideshow>
On the first line we describe the version and the encoding of the file. Flash uses UTF-8 for encoding, so we should edit the file in UTF-8 only to avoid character encoding problems.
The first node defines the root node of the xml file and contains further nodes. These are the images with the attributes src and desc. Okey, that’s how the structure of the xml looks like, let’s move on to the flash file.
The stage has a movieclip which contains the textfields which will show us the description of the slides, the loading process and the slide count later. Under it you will find a mask layer which masks an empty movieclip, where our slides will be loaded into. And on our first layer we have the whole script, at wich we’ll take a look now.
As always, we need to import the necessary librarys first. In our case, we only have caurinas tweener engine which will later be used to fade in the slides.
import caurina.transitions.Tweener;
Then we define two constants. One for the delay between the slides in milliseconds and the other one for the fade time between the slides in seconds. You can change them freely according to your needs
const TIMER_DELAY:int = 5000; const FADE_TIME:int = 1;
Now we need to set some variables for the slideshow. We’re beginning with a variable, that holds a reference to the current container which holds the slide and is in the front
var currentContainer:Sprite;
To know which slide is currently active, we set a integer. We start at -1 because the function switchSlide will go to the first slide, which is 0.
var intCurrentSlide:int = -1;
The total count of the slides will be stored in a integer variable
var intSlideCount:int;
Then we need to define a timer, which calls the switchSlide function after the delay time we set in the constant
var slideTimer:Timer;
To have a nice fade effect, we need two containers for the slides. Each one will contain one slide
var sprContainer1:Sprite; var sprContainer2:Sprite;
Next we set a variable for loading our slides
var slideLoader:Loader;
The next variable defines the path to the xml file
var strXMLPath:String = "slideshow-data.xml";
xmlLoader will be used to load the xml file
var xmlLoader:URLLoader;
And finally we need a variable to store the xml stuff
var xmlSlideshow:XML;
Now we need to initialize the whole slideshow. First, we create a new urlloader for the slideshow xml file, add an event listener when it’s completely and load it
xmlLoader = new URLLoader(); xmlLoader.addEventListener(Event.COMPLETE, onXMLLoadComplete); xmlLoader.load(new URLRequest(strXMLPath));
Then we create the time with the delay from the constant and add an event listener for the timer event
slideTimer = new Timer(TIMER_DELAY); slideTimer.addEventListener(TimerEvent.TIMER, switchSlide);
Next we create 2 container sprite which will hold the slides and add them to the masked movieclip
sprContainer1 = new Sprite(); sprContainer2 = new Sprite(); mcSlideHolder.addChild(sprContainer1); mcSlideHolder.addChild(sprContainer2);
And last of all, we keep a reference of the container which is currently in the front
currentContainer = sprContainer2;
Once our xml file is fully loaded, the function onXMLLoadComplete will be called. This function assigns the received data to xmlSlideshow, gets the total slide count and stores it in the variable intSlideCount. Then it’ll call the function switchSlide which will immediately load the next slide without waiting on the timer event.
xmlSlideshow = new XML(e.target.data); intSlideCount = xmlSlideshow..image.length(); switchSlide(null);
Ok, let’s move on to the switchSlide function. This function will be called every time the timer has reached the delay and fires the timer event. First of all, we check, if the timer is running and stop it, because we need to wait until the next slide will be loaded and faded in. Then we check if there are any slides left. If not, we go back to the beginning. Now we need to figure out, wich container is currently in the front and assign currentContainer to the one, that’s in the back containing the old slide. Next we hide the old slide and bring it to the front.
if(slideTimer.running) slideTimer.stop(); if(intCurrentSlide + 1 < intSlideCount) intCurrentSlide++; else intCurrentSlide = 0; if(currentContainer == sprContainer2) currentContainer = sprContainer1; else currentContainer = sprContainer2; currentContainer.alpha = 0; mcSlideHolder.swapChildren(sprContainer2, sprContainer1);
Then we create a new loader for the slide. We add an event listener when it’s loaded and an event listener for the progress of the loading. Next we load the picture with a urlrequest that contains the source path to the current image. And last of all, we show the description of the slide on the lbl_description and update the current number of the slide on lbl_count.
slideLoader = new Loader(); slideLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, fadeSlideIn); slideLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, showProgress); slideLoader.load(new URLRequest(xmlSlideshow..image[intCurrentSlide].@src)); mcInfo.lbl_description.text = xmlSlideshow..image[intCurrentSlide].@desc; mcInfo.lbl_count.text = (intCurrentSlide + 1) + " / " + intSlideCount + " Slides";
The showProgress function is quite small. It’s just one line that calculates the percentage of the bytes loaded from the current slide and displays it on the lbl_loading
mcInfo.lbl_loading.text = "Loading..." + Math.ceil(e.bytesLoaded * 100 / e.bytesTotal) + "%";
The last function is fadeSlideIn and will be called once the picture is fully loaded. First, we add the loaded slide from the slideLoader to the current container. Then we clear the preloader text. And finally, we fade the current container in with caurinas tweener engine and start the slide timer when the tween is finished. Like this, we’ll have an endless loop, which will switch the slides.
currentContainer.addChild(slideLoader.content); mcInfo.lbl_loading.text = ""; Tweener.addTween(currentContainer, {alpha:1, time:FADE_TIME, onComplete:function(){ slideTimer.start();} }); }
That was already it. I hope you enjoyed reading the tutorial. Please feel free to ask questions or leave a feedback.
Full code with comments
// import tweener import caurina.transitions.Tweener; // delay between slides const TIMER_DELAY:int = 5000; // fade time between slides const FADE_TIME:int = 1; // reference to the current slider container var currentContainer:Sprite; // index of the current slide var intCurrentSlide:int = -1; // total slides var intSlideCount:int; // timer for switching slides var slideTimer:Timer; // slides holder var sprContainer1:Sprite; var sprContainer2:Sprite; // slides loader var slideLoader:Loader; // url to slideshow xml var strXMLPath:String = "slideshow-data.xml"; // slideshow xml loader var xmlLoader:URLLoader; // slideshow xml var xmlSlideshow:XML; function init():void { // create new urlloader for xml file xmlLoader = new URLLoader(); // add listener for complete event xmlLoader.addEventListener(Event.COMPLETE, onXMLLoadComplete); // load xml file xmlLoader.load(new URLRequest(strXMLPath)); // create new timer with delay from constant slideTimer = new Timer(TIMER_DELAY); // add event listener for timer event slideTimer.addEventListener(TimerEvent.TIMER, switchSlide); // create 2 container sprite which will hold the slides and // add them to the masked movieclip sprContainer1 = new Sprite(); sprContainer2 = new Sprite(); mcSlideHolder.addChild(sprContainer1); mcSlideHolder.addChild(sprContainer2); // keep a reference of the container which is currently // in the front currentContainer = sprContainer2; } function onXMLLoadComplete(e:Event):void { // create new xml with the received data xmlSlideshow = new XML(e.target.data); // get total slide count intSlideCount = xmlSlideshow..image.length(); // switch the first slide without a delay switchSlide(null); } function fadeSlideIn(e:Event):void { // add loaded slide from slide loader to the // current container currentContainer.addChild(slideLoader.content); // clear preloader text mcInfo.lbl_loading.text = ""; // fade the current container in and start the slide timer // when the tween is finished Tweener.addTween(currentContainer, {alpha:1, time:FADE_TIME, onComplete:function() { slideTimer.start(); }}); } function switchSlide(e:Event):void { // check, if the timer is running (needed for the // very first switch of the slide) if(slideTimer.running) slideTimer.stop(); // check if we have any slides left and increment // current slide index if(intCurrentSlide + 1 < intSlideCount) intCurrentSlide++; // if not, start slideshow from beginning else intCurrentSlide = 0; // check which container is currently in the front and // assign currentContainer to the one that's in the back with // the old slide if(currentContainer == sprContainer2) currentContainer = sprContainer1; else currentContainer = sprContainer2; // hide the old slide currentContainer.alpha = 0; // bring the old slide to the front mcSlideHolder.swapChildren(sprContainer2, sprContainer1); // create a new loader for the slide slideLoader = new Loader(); // add event listener when slide is loaded slideLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, fadeSlideIn); // add event listener for the progress slideLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, showProgress); // load the next slide slideLoader.load(new URLRequest(xmlSlideshow..image[intCurrentSlide].@src)); // show description of the next slide mcInfo.lbl_description.text = xmlSlideshow..image[intCurrentSlide].@desc; // show current slide and total slides mcInfo.lbl_count.text = (intCurrentSlide + 1) + " / " + intSlideCount + " Slides"; } function showProgress(e:ProgressEvent):void { // show percentage of the bytes loaded from the current slide mcInfo.lbl_loading.text = "Loading..." + Math.ceil(e.bytesLoaded * 100 / e.bytesTotal) + "%"; } // init slideshow init();